

Cassia's already a mess, so this is hardly the best crew for giving her advice in her quest for revenge, and it sometimes shows in the decisions she must make as her tale advances. Elsewhere there's Zurbaran the mage, his date-rapey days behind him as he sulks in his bonds, and Takate the glory-obsessed headhunter, who's laughably predictable but always good for an amusing retort. Naurim the dwarf's my favorite - he’s a visual Gimli clone who makes no secret of his greed and his disdain for others. That's also true for the various companions she meets along the way, although they're somewhat more locked into their roles. The talent trees for melee, magic, and ranged skills are simplified here without losing much of their depth, for instance, and assigning ability points gained from winning battles is much more intuitive than before.

It helps that Daedaelic makes deciding on such progression easier than before by interpreting the Dark Eye ruleset on which Blackguard is based more liberally. Blackguards 2 doesn't push you toward three token classes like its predecessor instead, you can build her, Skyrim-style, into whatever type of poison-riddled mad conqueror you wish to make.

Other than that, though, Cassia's a blank slate. Ably voiced and mad for revenge, Cassia embarks on a fascinating if slightly predictable story. Blackguards 2 uses this period effectively (if a tad too slowly) to elicit sympathies for her growing madness and to explain the basics of leveling and combat. The spotlight here falls on Cassia of Tenos, who's spent years in a dungeon crawling with giant spiders who bite her and fill her mind with literal and figurative poison.
Blackguards 2 console port series#
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